Wednesday, July 17, 2013

"Taking on the World"

Over the past couple of days I've been doing some research on "random generation" and it's implementation with worlds. *hint* Countless hours spent on reading articles, papers, code snippets, and further implementation theories, and so far things are going on a track I wish to be on.

The game engine's coming together smoothly as well! Our entire interface is now wrapped within network layers that utilizes Winsock, making it easy for sending and receiving packets. Aside from that we've added many additions to already existing systems, and now we are proud to say that we have things we can show! (But you must be patient)

Just the other day I started going back into Maya creating some random assets for the game, playing around with different modeling techniques, and I'm quite satisfied with the outcomes! I myself am currently focusing on the gameplay side of things, while Alex continues to do more engine work, and as of now things are running as planned! (If not ahead of schedule) Real soon we plan on revealing more on Project Horizon, but for now, you get to think on the two facts: ran-gen, and networking!

See you next post!

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