Thursday, July 18, 2013

Sneak Peak into the Idea

Today Alex and I decided that we were going to release a little more information on Project Horizon other than it's a video game. "Project Horizon is a game where you play your own personal pirate, exploring unknown worlds with a pirate crew, dominating enemies from vast lands to the never-ending seas, in attempts to pillage glorious treasures."

That's a quick pitch of our idea behind the game, but no worries, we have a lot of the game already figured out at this point. One of the big goals behind Project Horizon is to create a game that has an amazing emphasis on the idea of exploration, and that's exactly the big focus for myself. I want to provide a unique experience when you play Project Horizon every time you enter the game.

Before I say to much, I'm going to shift over the development side of things. That system I was speaking of in my last post is showing positive results, and I personally cannot wait to show it!

Well, it's time for me to head out and get back to crunching code into my computer!

Wednesday, July 17, 2013

"Taking on the World"

Over the past couple of days I've been doing some research on "random generation" and it's implementation with worlds. *hint* Countless hours spent on reading articles, papers, code snippets, and further implementation theories, and so far things are going on a track I wish to be on.

The game engine's coming together smoothly as well! Our entire interface is now wrapped within network layers that utilizes Winsock, making it easy for sending and receiving packets. Aside from that we've added many additions to already existing systems, and now we are proud to say that we have things we can show! (But you must be patient)

Just the other day I started going back into Maya creating some random assets for the game, playing around with different modeling techniques, and I'm quite satisfied with the outcomes! I myself am currently focusing on the gameplay side of things, while Alex continues to do more engine work, and as of now things are running as planned! (If not ahead of schedule) Real soon we plan on revealing more on Project Horizon, but for now, you get to think on the two facts: ran-gen, and networking!

See you next post!

Sunday, July 14, 2013

Kicking Things Off

Yep! This is the first post to what will be a development blog for a project called "Project Horizon." In this dev blog, I plan on posting many things that involve the development of the game, ranging from the programming end, to the art end, all the way to the musical sides of things, I plan on talking about it all.

First thing's first: What is Project Horizon? As much as I want to tell you, I can say that with this game, my teammate and I hope to create a game that will focus on the concept of exploration and teamwork, as well as building a personalized character while doing so. The ideas we have for Project Horizon personally get me excited for the game, and I absolutely cannot wait to begin playing around with gameplay.

For the game, we're creating the game engine from the ground up, and currently we've completed many core elements to the system and hope to have gameplay later this week! We've been working until the late hours so far, trying to get the engine ready, and real soon I'll have some special content to show off!

Well, it's a late night (it's actually early in the morning, but whatever) and I think it's time for me to shove off to bed. Until next time!